Second Skin (2009)
Overview
Second Skin takes an intimate look at three sets of computer gamers whose lives have been transformed by online virtual worlds. An emerging genre of computer software called Massively Multiplayer Online games, or MMOs, allows millions of users to interact simultaneously in virtual spaces. Of the 50 million players worldwide, 50 percent consider themselves addicted.
Production Companies
Additional Info
Budget | $0.00 |
---|---|
Revenue | $0.00 |
Original Language | en |
Popularity | 1.138 |
Directed By
Juan Carlos Pineiro-Escoriaza
TOP CAST
Similar Movies
O Brave New World
To cap off Bungie's 20th Anniversary festivities, the team has assembled a near hour long documentary covering the studio's past, present, and future. Featuring insight from the team -- including their ever illusive Creative Director, Jason Jones -- and interviews from key industry veterans and luminaries, "O Brave New World" is both a celebration of Bungie's legacy and a love letter to the community of gamers who have embraced Bungie's games for two incredible decades.
Deliverance: The Making of Kingdom Come
Kingdom Come: Deliverance is a unique single-player RPG set in the realistic world of medieval Europe. The path to its release was a long and complicated one: the game was rejected by publishers as too risky and its development was only possible thanks to the support of thousands of backers on Kickstarter. Even then, the developers still faced a whole range of obstacles due to the game's unconventional ideas and mechanisms. This documentary charts the more than six-year long, tortuous journey from the foundation of Warhorse Studios to the final release of the game.
Free to Play
Follow three professional video game players as they overcome personal adversity, family pressures, and the realities of life to compete in a $1,000,000 tournament that could change their lives forever.
once upon a time in the west ii
a collection of different shots comprised a fictionalized, but highly detailed of the america's west. where civilization meets nature in an illusion of history.
The King of Kong: A Fistful of Quarters
In this hilarious arcade showdown, a humble novice goes head-to-head against the reigning Donkey Kong champ in a confrontation that rocks the gaming world to its processors! For over 20 years, Billy Mitchell has owned the throne of the Donkey Kong world. No one could beat his top score until now. Newcomer Steve Wiebe claims to have beaten the unbeatable, but Mitchell isn't ready to relinquish his crown without a fight. Go behind the barrels as the two battle it out in a vicious war to earn the title of the true King of Kong.
All Is One. Except 0
In 1981, Wau Holland and other hackers established the Hamburg based Chaos Computer Club (CCC). The idiosyncratic freethinkers were inspired by Californian technology visionaries and committed themselves to hacker ethics. All information must be free. Use public data, protect private data. But not everyone followed the rules. Computer technology was still in its infancy and the emerging Internet became a projection screen for social utopias. What has become of them? The story of the German hackers, told by the protagonists themselves in a montage of found video and audio material.
How Did We Get Here?
An intimate reflection on life in the digital age and Seán McLoughlin's journey through the highest highs - chanting crowds, sold out shows, and marriage proposals - and lowest lows - grappling with loneliness in the harsh Irish winter - and the life and wonder in between.
Knit's Island
Somewhere on the internet is a land where communities pretend to live out a survivalist fiction. The avatars of the directors of Knit’s Island spent 963 hours there, creating a fascinating film resulting from their encounter with these communities. The “players” reveal their fears and fantasies, in an at times unsettling blurring of the real and the virtual.
Access Granted
Steve Saylor may be blind, but that doesn't stop him as he pushes to help make the video game industry more accessible, so everyone has the chance to experience the stories only games can offer.
Witchcraft: The Making of Bayonetta
This 78-minute documentary covers every aspect of this iconic game’s creation through interviews with director Hideki Kamiya, Bayonetta character designer Mari Shimazaki, producer Yusuke Hashimoto, designers Hiroshi Shibata and Masaaki Yamada, and a selection of other important members of Platinum Games, the creators of the Bayonetta series. The documentary will take you deep into Bayonetta’s origins, in the words of the game creators themselves!
1,100 Days: The Rise and Fall of Team Liquid
Team Liquid broke records in Counter-Strike: Global Offensive in 2019 where we won the Intel Grand Slam in record time with our core team of ELiGE, nitr0, and NAF. Alongside Stewie2k and Twistzz, the sky was the limit for our team until we struggled to keep up with the CS:GO competition over the next couple of years. We made roster changes to reach that same peak success and worked with incredible players like Grim and Fallen, but it wasn't enough until the team disbanded in 2021. This is the story of the meteoric rise and unfortunate fall of one of the most legendary North American CS:GO teams to ever do it.
Forerunners : The History Of The PC Side-Scroller
3D Realms has teamed up with some of the most iconic legends behind one of the oldest genre of video games to bring you a piece of gaming history like no other.
GameStop: Rise of the Players
From the makers of Console Wars comes the origin story of the GameStop stock market phenomenon, featuring exclusive access to the original players who lit the fuse on a historic amateur investor uprising. Spotlighting the human side of a sensational business drama, this documentary is a David vs Goliath tale about ordinary people waking up to the power they have in numbers.
Memories of CS:GO - The Early Years
As we start a new era with Counter-Strike 2, we remember the golden years of CS:GO and it's heroes. The past 10 years have taken us from bedrooms to sold out arenas. But how did this all come to be? A journey that began all the way back in 2012 with the release of Counter-Strike: Global Offensive.
8 Bit Generation: The Commodore Wars
The rise and fall of Commodore computers in the 70s and 80s as described by the people who created the companies and technologies.
How Videogames Changed the World
From Pong to Grand Theft Auto, Charlie Brooker delves into the history of videogames and pulls out a selection of its most significant titles. From Atari to Angry Birds, How Videogames Changed the World explores how interactive entertainment evolved from a penny arcade diversion into a medium that some believe is art, and shows how it is changing the way we work, communicate and, of course, play. Joined by Jonathan Ross, Dara O'Briain and gaming legends like Will Wright and John Romero, Brooker looks at how videogames have become the most progressive art form of the last 40 years. This humorous and insightful tour will surprise and entertain the uninitiated and dedicated gamers alike.
Génération exhibition
In a few clicks, they can connect girls, make new friends in Sydney or Bamako, become a videographer or photographer, show their buttocks to a virtual friend in Berlin, meet anorexics, put their music online hoping to become famous... Welcome to the new "teen planet", where, it seems, we are more comfortable in the digital jungle than in real life. Ready to do anything to become celebrities via the Net, like the "Suicide girls", young adults posing naked on the Web who have become real idols for young girls, teenagers chat, download and publish their content at a hundred per hour: a set of techniques and knowledge that their parents often master very badly. To better understand this silent revolution underway among teenagers, for whom the Web has become the symbol of a new way of life and a tool for self-promotion, Stéphanie Kaim went to meet some young cybernauts.
Manufacturing Ignorance
Tobacco, climate change, pesticides,... Never has scientific knowledge seemed so vast, detailed and shared. And yet it appears to be increasingly challenged. It is no longer surprising to see private corporations put strategies in place to confuse the public debate and paralyze political decision-making. Overwhelmed by excess of information, how can we, as citizens, sort out fact from fiction? One by one, this film dismantles the workings of this clever manoeuvre that aims to turn science against itself. Thanks to declassified archives, graphic animations and testimonies from experts, lobbyists and politicians, this investigation plunges us into the science of doubt. Along with a team of experts (philosophers, economists, cognitive scientists, political men, or even agnotologists), we explore concrete examples of doubt making and try to understand the whole process and the issues behind it.